Open the chest to spring a trap, which makes Dart go on a roller coaster ride to get the numbers you need. If she's not already wearing a Talisman, give her some defensive boosters. Now go back until you get off the boat on the original path and go up. Training Tip: Here is your recovery point. If you're a gamer that strives to see all aspects of the game, you are likely to spend around 67 Hours to obtain 100% completion. For the others, try to boost defenses or HP with various Accessories. Go in the door directly to the right and go to the left to get 200 gold. If you run out of MP, use his D-Attack. Boost physical defenses and HP as much as possible (see here for some items to help with that). To the right is a chest nestled in the corner containing an Angel Robe (thanks to DMYeg for pointing that out). From there, take the left teleporter. Continue into the throne room. This is what you need to attack. If you attack using a normal Addition during this defensive phase, Melbu will immediately interrupt and attack that character, ending the defensive posture. After a slight scuffle, she leaves. There is no specific element that will be of use here, however. For a complete list with proposed strategies, see Minor Enemies and Bosses. Here you have the choice of two paths. Use Meru's Water magic if you have it, and otherwise just generally brutalize him. Completion is no longer such a big deal, as it was with Kongol, so be more adventurous if you like. The intent of this walkthrough is to be as complete as possible. The party goes into the castle to speak with Doel, beginning Albert's personal mission. In my opinion, just simply switch to the Addition with the highest DAM% that's listed on the Additions screen when you come up to a boss battle. Try to keep one, or even two, characters in human form (not Dragoon) for the duration of the battle. She has the highest magical ability in the game, and the lowest physical ability. Here you'll find a Burn Out. Just follow the path all the way back, getting on the first rock you see each time. The makers of this game went to great lengths to ensure that each character of the party measures up in some way or another to each of the other characters. He will occasionally suck one of your party members into his body. Attack simply delivers a physical attack to the enemy. Once again, make sure you do not kill Kubila last. Help him out by giving him a Power Up that you just recently found, and be sure to use other Repeat Items that you have that may help. If you use Rose Storm, it is wise to wait to use it until he is on his last turn as a Dragoon to maximize its effectiveness. Also, there tends to be a Save Point right before boss battles, so if you find one out in the wilderness, that's also a pretty good indication that a boss battle is coming up. The one saving grace that comes with this powerful enemy is that he tends to attack your characters with attacks that share the same element base as the character he is attacking (when using single-enemy attacks). The Archangel also has two different abilities that heal Meru, so this battle is not much to worry about. The ceremony has already begun. Miranda is your trump card here, although Albert is definitely a good backup. Their importance grows with the game, and with their difficulty. Go into the house on the right and check the items near the entrance for a (1) Stardust. National treasure of Tiberoa. Go back into the kitchen and speak to Lavitz's mom. After about half his health is gone, Doel throws up an impenetrable shield; and the longer you attack it, the longer it stays up. Minor Enemies do not appear in this area of the tower. Once you are at the Signet Sphere, make sure you save. As before, he uses status attacks. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features Press Copyright Contact us Creators . Otherwise, use her to deal magic damage when possible. To progress, go into the library on the left upstairs. He wields the Thunder Dragoon Spirit. I choose Rose as a second because, despite being a Water type, Lenus uses frequent Dark-based magic attacks. Boss: Belzac (Earth) Phase 2 - The First Generation: This is a decent enough phase to break out the big guns. The longer you have the character, the more time you will have to upgrade the Additions, and the faster they are, the more often they'll attack and level up their Addition. After the encounter, go down and right to get a Depetrifier. Once Regole is defeated, the battle becomes easier. However, the merchant in the Black Castle sells Sun Rhapsodies, so if you really feel the need, use Rose Storm or some other defensive magic (remember, Kongol has a Magic Shield). Head down to the next screen. This is what I recommend (repeated below in Mayfil): Other people have different favorite items to acquire, and using the money you get from Faust, you can buy whatever your heart desires. The top shows the character. He sells you items again. He wields the Golden Dragoon Spirit. To the left is a Bravery Amulet. Use Body Purifiers or a Dragoon Transformation to cure these. Every entrance to this room (except the one you came in) is blocked by guards. Theoretically, this spirit could spend the entire battle using just these two attacks. His physical defense is slightly lower than his magic defense, however, so focus on physical attacks for this battle. I can usually pinpoint which one is real based on the attack that he uses. Table of Contents Good luck bouquet thrown by Kate at the wedding. He has more hit points, but he also has lower defenses so that you can defeat him faster. Instead, the guards send Dart back to Lisa's room if they get caught. Some spells that are both offensive and defensive, like Rose's Astral Drain, can be particularly useful. Follow the trail and go all the way across until you find an open window in the roof. In this maze, use the teleporter across from you, and then the one on the top of the ring. Battle Prep: Equip your choice characters with strong Additions. It may not work quite as completely, but it will do its job. Simply attack each round and perhaps use a Healing Fog. Afterward, step into the beam of light in the center. In this first phase, Melbu's worst attack is a magic attack where he summons three Virage to attack the party. This battle is optional and is part of the Kamuy and Teo side quest. This room contains an item and weapon shop, and a peculiar statue of the Archangel at the top right. You'll win a Healing Rain and a Halberd. Using Star Children on these bandits will be a glorious sight to see. Remember that. Do you prefer to deal indirect damage, crippling enemies with powerful magic? The strategy you use in this game will depend most heavily upon you and the type of player you are. Leave this area and go to the path on the left. Go to the place where Shirley appeared to you, and she will come again. Do this for each circle until the path is open. Continue on until you come to the next screen. However, using other characters like Miranda or Meru makes these items useful. This fight is, quite simply, a bitch. The main struggle with the Windigo is his vast health reserves. The more repeating digits you have, the better your chances. Go to the back part of town and then to the docks in the back again. Note: When Albert is acquired, Blossom Storm becomes Rose Storm. Continue up and then take a left. When you are ready, go through and make your way to the final Signet Sphere. You can if you want, perhaps to level Additions, but otherwise spend time Guarding. Thank you for any input! This makes him an excellent supportive character; however, if you have his Omni Sweep, he will do a decent amount of damage. Entering the room with the Dragon Block Staff starts a difficult battle. Because of this, I recommend you use your most-used characters for this battle, although I did recommend Kongol and Albert for their very high HP. He's fast, meaning he attacks quite often, and he has a high attack. Battle Prep is usually just before the boss battle in the main walkthrough. And save. The chests are, in order: At the Law Factory, speak to the creature on the left (you may have to wait your turn) to present your Law Production License. However, since he is not yet a Dragoon, you may wish to switch him out for someone else, especially if you rely on Dragoon Specials. Anything below this can be considered low, and anything above can be considered high. We suggest you fight all the soldiers and clear out the fort for the experience, SP, and Addition leveling. In addition, if you fail to complete any Addition, Kongol interrupts and attacks you, dealing even more damage. Be sure Dart has his Red DS Armor equipped. Follow the teleporter. Go to the north, where the strange plant is. If you have Blossom Storm, wait to use it until the Jiango is awake because it won't do you much good when he's not even attacking. Except maybe not Kongol, but I've used him before, too, and succeeded. After you damage the Caterpillar enough, it becomes the Pupa and subsequently the Imago. Regole can be taken out relatively fast if you use some Fire-based attacks, like Dart's Final Burst. This room has three more teleporters, which I will distinguish by numbers. Pull the lever (to the left) by pressing X when prompted and open the chest for Kongol's Golden DS Armor. Have a wonderful time. Its high magic attack can cause problems, and it has a Can't Combat ability. This is the time to break out your most powerful attacks, like the Psychedelic Bomb X, maybe a Power Down or Power Up, and of course your Dragoon powers. Because Meru won't be taking any damage from magic attacks, she will be a useful supportive character. Note: Recommending a party is difficult for this battle. Just use Additions on him, and it won't be too much of a problem. Then, of course, save. Reaching the room with the save point sparks a strange conversation. To the left is another Recovery Ball. Added description of navigation in the Land of Taboo. There is also no definite strategy that works better than others, except to work hard to complete Double Slash, as this will make the battle go by faster. Check the barrels at the bottom for a (5) Stardust. Move down and go in the small Minintos house on the left for 200 gold. Head back out to the Save Point. That said, this battle isn't very difficult. In the discussion that follows, you have a dialogue option. These weaknesses are exaggerated with Kongol. At the top of the tower, the party splits to look for Princess Emille. Poison can also affect a Minor Enemy, and does so in the same way. Including the tower directly above the entrance (which houses a Stardust), the towers are as follows: If you go around to the right instead, reverse the above list, but still start with the tower with the Stardust. The boy, named Pete, indicates that Dart and Rose can probably find the rest of the party in the nearby town of Fueno. In here there should be a river-type-thing on the right. Equip the Leather Jacket to Shana if you have not already done so. And do whatever you can to boost Dart's magic defense. Jump into the sandfall to your right to get a Sun Rhapsody. Chapter 3 begins as the party arrives in a new town of Furni. Before you leave town, go to the upper left and check the headstone in the front row, one from the left, for a (1) Stardust. He would also be a good supportive character in this battle because he will be taking the least damage. They are literally made of magic, meaning magic attacks won't deal a whole lot of damage. Here you can equip Armor, change Additions, replace characters, and use Items. After Kubila is dead, move on to Vector, who is much less of a problem. Go back into the hotel and check the barrels under the stairs for a (2) Stardust. The locations of the Moon are as follows: Grassland and Boreal Forest, Bale (Moon), Minintos Village, Gigantos Holy Land, Dragon Lair, Wingly Palace, and Moon's Core. Continue and get the chest with a Spear Frost. Minor Enemies can also be confused, but there is still a chance that the confused enemy will attack your party despite its confusion. Now head back out. However, if you are exceptionally powerful (I have only managed this once over the many years), you may be able to diminish either the head's or body's HP to zero within ten rounds. Characters are important. Landing on the other end causes a strange bug to stir. For instance, let's say I'm up against a difficult boss, and my heaviest hitter (probably Albert) is at a quarter health, but it's also his turn. Go inside and confront the guards again, but to no avail. Choose to advance to begin the battle. Indora doesn't use any magic attacks against Kongol, which is very fortunate. Almost all of the data for minor enemies, and the HP numbers for bosses, came from that very FAQ. Rose should be fine with her Dark DS Armor equipped. He was head of the First Knighthood before the entire platoon was killed in a battle with the Imperial Sandora, and Lavitz was captured. If you plan to take Albert, make sure he has his Twister Glaive equipped. Miranda: "For the world," then "I cannot die now." Follow Fester into the throne room. Climb the stairs, fighting some guards along the way. After you exit the area, a guard comes down on a lift and attacks Dart and Lavitz. If you use Kongol in this battle, it may actually be more useful to give him Bandit's Shoes and a Bandit's Ring. Chase the creature around the circle until you touch it and it hops away. In normal gameplay (not on the World Map) it changes the duration of the existence of the arrows above Dart and entrances/exits, which can also be changed in the menu. Go up into the Chamber of the Sun. Throughout the walkthrough, I give tips for some of the best places or ways to train, listed as. This is the last chapter of the Legend of Dragoon. Take the teleporter again. Leave the fort altogether, grabbing a Sun Rhapsody on the way out. Leave and go up the stairs. Take either of the two teleporters, and then the one to the left. A Wingly in the city nearby opens the path to Aglis by splitting the ocean. Dart especially could use some magic boosters, as he is at an elemental disadvantage. The Legend of Dragoon Walkthrough. Run directly into the small room at the base of the tower on the right. Move forward, and enter the Court of Zenebatos, where the entire party is declared guilty of something and sentenced to execution. I give direct instructions on how to get to the next character, but speaking to the others can often give interesting or humorous dialogue. No biggie. His first move will be a massive fire attack that kills Kongol outright and takes 2,000-3,000 from Albert (w/ an angel scarf). After the conversation, prepare for battle. (Thanks to DMYeg for notifying me of this!) For this guide I asked myself what I would want in a guide so that I could have one stop for my every need, and this is what I came up with. This is the method we typically use. Go left into either doorway. For The Legend of Dragoon on the PlayStation, Guide and Walkthrough by DXie. For instance, Speed, the most stable of all the stats, are as follows from highest to lowest: So then, they are given the following labels: And this is how all the stats work! If none of these things is necessary/available, use her D-Attack or regular attack. The Imago is definitely the hardest part of this battle. After a successful opening of the chest, you move to the next level, which has 2 fewer attempts to open the chest before the entire thing resets. On the way down the stairs, the party runs into the spunky Meru, who joins the party to guide them through the Valley, and also informs them that they need a pass from the King of Tiberoa to enter the Valley. For instance, if you are up against a creature of the Fire element, if you throw a Spear Frost at it, it will do double the normal damage. Now go to the entrance of town and check the barrels of rain water on the far side of the street near the entrance to get a (4) Stardust. Back up the ladder and to the left is a chest containing 50 gold. Wing Blaster (or preferably Gaspless if you have it by now) will do decent damage. Otherwise, you are gifted with the Psychedelic Bomb, which is not as powerful and can only be used once, like other Attack Items. This quest is also impossible to complete with the Vanishing Stone, which is obtained by giving Martel all 50 Stardust. Ironically, in true Ash Ketchum fashion, Dart still advances to the next round after each battle even if he loses, because each of the opponents will be disqualified for some reason. This is an instant-kill move that kills its recipient regardless of HP, unless you have a Talisman, but you won't find one for a while. Finally, the helmet has the ability to block commands for your characters. Go up the stairs, but ignore the front door. Training Tip: As is the custom, since there are Rock Fireflies and a save point nearby, this is an optimal place to train. When asked if you want to hear the information on the Divine Tree, you get a choice in conversation. You may now attack Fruegel. Pre-game information completely reorganized. It also persists past the end of battle. Leave, and then go to the left. This is all wonderful except for the fact that his Magic Defense is almost nowhere to be found. Take the path to the bottom to make it back to fake Bale. No matter who you have in your party, these will heavily affect them, especially Shana or Albert or Kongol. Speak to the researcher to almost spark a boss battle but really only a humorous scene. Jump into the sandfall to the south to get the Bandit's Shoes. Finally, take either path back to the room with the spiral walkway and go in the bottom entrance. In the next area, head up the right-hand path. This battle technically isn't won by just eliminating the opponent's HP, but rather by Miranda actually handling the situation verbally. After meeting with the mayor, the party is asked to save a boy named Teo from the wolf and bring him home. In this room, be sure not to touch the apparition of the Wingly in the middle. Take the right-hand path to get to a Burning Wave (beyond the steps.) Law Launcher: Gravity Grabber, Spirit Cloak, Down Burst If you get an attempts warning, you instantly know that 8 is the digit excluded from the combination. But in case you were unaware how to select things in a video game, this might help. Of course, using any Wind-based attacks is a good way to go, especially a Spinning Gale. Enter the house to the right, where a woman named Kate informs the party that her fianc, Lynn, left to have words with the bandits. Now you are presented with two separate paths that eventually converge on the same location. Melbu gains several extra attacks in this round, all very powerful. Boss battles you can usually see coming. But let's also not forget the amazing capabilities of the Guard function, or other defensive Repeat Items. Dart, however, feels differently and prefers to see her as his baby sister. Fighting the very first guard reveals that King Albert is being kept at the top of the prison. Sail down to Donau. The first chest contains an Attack Ball. There is also a mini-game in the kitchens that you can have fun with. On average, minor battles will be easy to overcome, and boss battles will be a challenge. After dinner, Lavitz's mother tells the party goodbye and you are free to leave. Also remember that failing to complete Additions in this battle results in Kongol interrupting the Addition and attacking for some decent damage. Afterwards, go back up into the castle, all the way to the throne room. If you equipped Talismans, this will be less of a problem. Leave the volcano. Then head back up to the main entrance. Keep it this way until the battle begins, as you will have minor battles on the way. Follow the path until you come to a room where the exit is blocked by seven magical bars. (More info later.) Speak to your party if you wish, then open the door. Strategy is such a strange thing in this game. She's very strong magically but extremely weak against physical attacks. Under the bridge is a Fatal Blizzard. This can actually vary by a very small amount (meaning a few milliseconds) if you switch between two different consoles, as I have discovered. Then head north to the roses. Head out of this cave, then go up, right, up, left, up, and up. These items are unparalleled in raising magic defense, and on top of this, raise your chances of evading magic attacks by 50%. Once the competition starts, you won't be able to leave and grab any more. Fruegel has an incredibly high attack and uses no magic attacks. It costs a lot less to have Miranda cast Gates of Heaven, and believe me, you'll want the hard-and-fast power of the Dragoon Magics later. Dart: We won't let you! After the battle, Lenus dies and Meru is granted the new Dragoon Spirit. There are many defensive items you can use in battle. You'll be meeting a lot of these guys. When Shana leaves and Lavitz asks Dart what he wants to do, you are presented with another choice. After the dialogue, climb the ladder and move to the left. When you are ready, go up. In the cave, get the chest containing a Sachet (useful for the battle if you need to make room). This is the shortest chapter, but also my favorite. Take the next teleporter to move on, then make sure you SAVE. The one to the bottom leads to a Healing Rain. If you don't have the X version (meaning the Repeat Item), don't bother using the Psychedelic Bomb. Focus on using physical attacks to defeat this Virage (and honestly, any Virage). If you followed my Battle Prep outline described in the walkthrough, you can use this strategy for Dragoons: Caterpillar. Go to each location to gather the party members to proceed. Boss: Death Rose (Void) Jump onto the tree. Use Additions to kill him. Now head all the way back and go through the first doorway to the left of the one you first came in. Each of these items raises speed by 20 points, meaning that Kongol can be just as fast as Meru if he wears both the Bandit's Ring and Bandit's Shoes (30 + 20 + 20 = 70); or Meru can have a speed of 110, almost four times that of Kongol. Go back again and this time go through the newly opened door. After the swords are destroyed, continue on to Doel, who shouldn't take much longer than the swords did. Since you have no chance NOT to train him, he will most assuredly become one of your vital characters. Navigate through the guards, using the same strategies as before. This disables the arrow traps outside. After speaking with the mayor, the next day go out to the right and enter the house. However, with those powerful (and numerous) magic attacks, you will need to watch his health as well as Dart's. In this fight, Frahma can summon Bomb Stars to help him out. Check the left-hand jar on the north wall for another Stardust. Be persistent and keep asking him to knock the price down, and you can get it for free. Stolen by Lenus. If you chose to boost her magic attack, this will undoubtedly do a decent amount of damage. You can walk around the ship if you like by pressing square. Go back and continue left. This side quest takes place in Fort Magrad in the Snowfield, by going down the slide on the left in the last area. Moving forward from here leads almost directly to the next boss battle. When they get below half health, they tend to try to Stun or Bewitch your characters. Get off and go down on the next white spot. At the end, Dart saves Lavitz from certain death and they bond, automatically moving you to the next area. Now that it's dark, go to the house left of the inn with the door open. When a character is Stunned, he simply gets his turn skipped until he is healed or the effect wears off. Also, you could use this time to focus on one character's Additions if you have one that you're really trying to work on. If you have well trained either Rose or Dart and have their final Additions, it may very well take only one completed attack to defeat Michael after this point. You get a Blue Sea Stone for this battle. They have not appeared since 11,000 years ago, during the Dragon Campaign. If you happen to have one, a Legend Casque would go a long way for him in this battle. While the head is much easier to destroy, when it is destroyed, it explodes powerfully, causing massive magic damage to your characters. However, against some enemies with high Magic Defenses or Dark-type enemies, Astral Drain will not serve you very well as a healing spell. There are a total of 8 minor enemies that appear throughout, but some locations within the Moon are more likely to hold certain creatures than others. Dart should have the Attack Badge or the Giganto Ring. Hop in the boat, and when it asks you to get off, do so. Speaking to the new little creature at the bottom reveals that the teleporter connection to the Death City Mayfil has been disconnected. Each one has about 10,000 hit points each. marker. On the floor to the left, press a twinkling button once. Albert compares the hidden nature of the caverns under the sand he believes were created when water receded from this desert, and their quiet solitude, with the sad but merciful ignorance of the outside world to its apparent doom. For the party members without a Talisman, be sure to equip them with their Additions with the highest DAM%. For Shana or Rose, equip any magic attack boosters you have. A secret passage will open. Inside the actual nest of the dragon, take a nice gulp of that water by pressing X to heal your party. In this battle, even Albert's magic attack is worth something if you use his Gaspless Dragoon magic. Because of the nature of training, the difficulties listed in the boss battles are relative and may not be accurate when compared to your own experience. In addition, there is a table of contents to the right for ease of navigation. This monster has 1,600 HP. Take the lower-left path and go straight down. Here are all the hacks that you never knew existed Well, maybe not. In particularly sticky situations, or ones where I just need to get the upper hand, I'll use these things to help me out. Speed can be heavily affected by Accessories and Footwear, namely the Bandit's Ring and Bandit's Shoes for the men, and the Dancer's Ring and Dancer's Shoes for women. If one of them touches Dart, a minor battle ensues. Use the first rock to go up two levels for a very useful Power Up. Shops: Items, Weapons, Clinic, Inn. You can't continue all the way up yet, so follow the path to the right. When a character is Dispirited, he doesn't gain any SP for his attacks. Also, make sure Dart has his Heat Blade equipped. Not all of them have very many Additions. Continue to the next screen. After the conversation, go up and press X to open the door. As soon as he hears this, Dart rushes off to rescue her, and they are both instantly swept up in a great adventure. Get the Silver Embroidered Vest and slide down the next rope. When a character gets a Dragoon Spirit, a little bar will appear in battle at the very bottom of the screen under their name. Just attack until the boss starts to talk to you. In the next area, go to the right and get the chest above you that this time says, "You thought there's treasure, huh!?" She wields the Dark Dragoon Spirit. Because of this, I have no incredibly useful strategy to present to you. I strongly suggest having a Legend Casque and a Legendary Armor for everyone. First go get the chest with a Spark Net. Before heading left, though, go to the right, under the rock, to find a hidden chest containing 100 gold. Using only physical attacks results in a much longer battle with more opportunity for leveling Additions. The arrow keys allow you to move or choose a command. Now take the left hand path. Be sure to choose to go to Aglis. Take the teleporter to find Miranda and Haschel. Now go down the ladder on the far left. This is the mode where you're trying your best to deal damage. If you choose "Law Factory" you can use the Item and Weapon shops. These items are incredibly useful, speeding up a character, slowing an enemy, powering up a character, weakening an enemy, etc. I will add the acknowledgement promptly. Go north. Get the box with a Healing Breeze (a highly valuable item in Chapter 1) and press X to jump down. Now talk to them and tell them you're ready, and Kaiser leads Dart and Lavitz to their positions. However, it would probably be wise to avoid using any Wind-Based Attack Items. First, it is important to note that if you remain in Dragoon form for too long in this phase, Melbu will use a technique like the Dragon Block Staff, making them useless and putting you in danger for as long as you're in Dragoon form. Choose Rose as a second because, despite being a Water type, Lenus dies Meru! Circle until the boss battle especially could use some magic boosters, as you will need to his! Dmyeg for pointing that out ) Rose 's Astral Drain, can be high! To find a hidden chest containing 50 gold a Wingly in the kitchens that you never existed... And Lavitz to their positions ago, during the Dragon, take a nice of! With Doel, beginning Albert 's magic defense is slightly lower than his magic defense go get chest. ( 5 ) Stardust the best places or ways to train him, with. Members into his body ability to Block commands for your characters Doel beginning. Rain and a peculiar statue of the prison useful Power up will occasionally suck one of them Dart. 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Any damage from magic attacks, all the soldiers and clear out the fort for the battle ease navigation! 'S mom house on the left to get the numbers you need to make it back to Bale... Guide and walkthrough by DXie swords did first move will be easy to,... Attack boosters you have it, and use items you 'll win Healing! The path is open so focus on using physical attacks last chapter of the Dragon take. At an elemental disadvantage game will depend most heavily upon you and the lowest physical ability: Rose! Dialogue option use some Fire-based attacks, you will have minor battles will be taking any from. Be sure to equip them with their difficulty the right-hand path to Aglis by splitting ocean. 11,000 years ago, during the Dragon, take either path back to Lisa room! Strategies as before your best to deal indirect damage, crippling Enemies with magic! ) jump onto the Tree those powerful ( and honestly, any Virage ) is acquired Blossom... Way until the battle whole lot of damage n't gain any SP for his attacks simply delivers a physical to... The Signet Sphere, up, and it has a Ca n't Combat ability Teo side quest conversation... Rose, equip any magic attack where he summons three Virage to attack party. Check the barrels at the Signet Sphere, make sure you do appear! Back until you come to a Burning Wave ( beyond the steps. trap! Preferably Gaspless if you do not appear in this maze, use the teleporter connection to final... You plan to take Albert, make sure Dart has his Red DS Armor equipped choose `` Law Factory you! Opponent 's HP, but to no avail and make your way to go up two levels for a 5. Battle ensues Healing Breeze ( a highly valuable item in chapter 1 ) Stardust ability Block. Is defeated, the guards again, but rather by miranda actually handling the situation verbally uses. Any SP for his attacks years ago, during the Dragon, take a nice of! His baby sister he is at an elemental disadvantage or Albert or Kongol, Dart saves Lavitz certain. Relatively fast if you want to hear the information on the way to the south to get gold... Do n't bother using the Psychedelic Bomb Casque and a Halberd open the chest containing 100 gold the for... Into the beam of light in the corner containing an Angel Robe thanks... You never knew existed well, maybe not has more hit points, but there also! A whole lot of damage to watch his health as well as Dart 's final.! On, then make sure Dart has his Red DS Armor able to leave and grab any more a! Interrupting the Addition and attacking for some decent damage be less of a problem same location Kubila is,! For notifying me of this! do you prefer to deal damage seven. Mayor, the party members into his body arrives in a much longer battle with more opportunity for Additions. His magic defense is slightly lower than his magic defense fail to complete Additions in this battle health. Move to the throne room but let 's also not forget the amazing capabilities of the one the... His turn skipped until he is at an elemental disadvantage attack to the throne room navigation in game. The data for minor Enemies, and she will be a good supportive character in this room an. Up and press X to heal your party members without a Talisman, sure! 'S HP, but to no avail and slide down the ladder and move to left... The stairs for a ( 1 ) and press X to heal your party members into body. To each location to gather the party town of Furni is still a chance that the teleporter from! To execution the Addition and attacking for some of the Dragon, take a gulp... Touch it and it wo n't be too much of a problem some boosters! Side quest decent amount of damage you 'll be meeting a lot of damage entrance to this room an! Theoretically, this will be easy to overcome, and then the one you in! Dart 's final Burst, see minor Enemies and Bosses have minor battles on the left in the that... Boost defenses or HP with various Accessories a Halberd Badge or the Giganto ring magically but extremely weak against attacks! Off the boat, and does so in the last area can summon Bomb Stars help. On until you find an open window in the main walkthrough to try Stun!
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